This project is a small-scale game set in a cyberpunk world, exploring the dynamics between human and non-human agents. Inspired by Albert Camus’ The Plague and classic cyberpunk themes, I created two characters: a Plague Doctor and an Aerial Robot. The Doctor follows a dual routine—healing patients during the day and executing them at night—while the Robot patrols the skies, occasionally descending to interact with the Doctor. Using Unity’s NavMesh system, simple state machines, and low-fidelity animations, I brought both agents to life with basic sensing and behavior changes. The visual style intentionally uses low-poly assets to maintain performance and reflect the fragmented aesthetic of the world. Although rough around the edges, the prototype captures the tension between survival, decay, and fleeting moments of connection in a dystopian future.

Development log

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